Physics

When we talk about physics, we are not talking about physical science in university and institutes.
For that reason we start with giving you a very simple mind model of what we are talking about when we are talking about physics. Btw. this is still “forbidden” knowledge.

We start with quantum physics for dummies. We are dummies here too…
The current state of knowledge is that leading quantum physicists like Anton Zeilinger (Nobel Prize 2022) have the recognized theory that all physics consists of information. Quite a few information kinds are already known, like mass, spin, charge and more. That’s already all for quantum physics.

Now we start with the mind model. I guess everyone knows what music CDs are. The CD has the music on it in the form of information, binary 0 and 1. But if you hold the CD to your ear, you hear nothing. You need to put the CD into a CD player. The CD player creates the music and the hopefully nice experience of your favourite music for you. So no player, no music.

It is literally the same for our 3D physical universe. It is created and played by a reality player, which creates the physics and all that we know as the 3D Earth and universe. The player creates our experience of life. All of it. No player, no Earth, no universe, no life, nothing. That simple.

So when we are talking about physics, we are in most cases talking about any aspects of the reality player and the information sources/origins the player is playing. When we are talking about magnetics, mass, electricity, light, waves and everything else of physics, we are typically not talking about how these things work here in physical 3D. That’s the job of physicists. They can do it much better than we can do.

We are talking about why the physics is working as it does.
We are talking about how the details of the player are constructed.
We are talking about how information becomes physics.

The real physics

1. A physical structure is a structure built out of “physicality-creating building blocks”. This does not necessarily mean that you can see it, touch it, or taste it. If it is made out of building blocks that create physicality, it is technically a physical structure.

(Conversely, not everything you can see, touch, or taste is necessarily a physical structure.)

2. A building block that creates physicality is what we call a “physics unit” (this is an arbitrary term and may change in the future). Different physics units can be combined to form larger physics units, i.e., building blocks that create physicality.

The smallest physics units cannot create physical structures beyond a very tiny size. As you increase the size, you necessarily need larger and stronger units to do the job and handle all possible interactions within their “map” or “table”.

(Each physical structure has a predetermined map or table containing all possible interactions that can occur, along with the necessary responses that take place within that structure. This map must exist for a structure to qualify as a legal physical structure.)

3. The smallest physics units are very difficult to work with and stopped being useful after approximately variant 3. We use almost exclusively much larger units (about millions of times larger than the tiniest ones), which allow us to create and manipulate almost all possible variants of physical structures.

(Yes, not only can different variants of physical structures be created using these units, but certain units can also manipulate existing structures. Note that these manipulations must still fall within the map of existing, preprogrammed interactions found in the structural map of the specific structures being manipulated.)

4. Almost everything you see is made up, at least IN PART, of a physical component structure. This is usually just the base element of what you see. In general, 3D consists of an enormous amount of “masking”. We do not disclose the number we have calculated, but it is extremely high.

This means that if you see a building or a tree, probably only a very small part of that building’s or tree’s actual structure is a valid physical structure. The rest is a kind of artificially projected physics that creates the illusion of a much larger and more capable structure.

In general, the largest structures have the most masking present. And almost ALWAYS, if a structure inspires a tremendous degree of “awe” or fear, this is a sign that extensive masking is present.

The proof is that such emotional triggers cannot be present in raw physical structures without the mask. They are always located within the mask, i.e., the part that is not an actual physical structure.

(There are exceptions where the emotion is not triggered externally. A sense of wonder and delight, for example, does not necessarily indicate that extensive masking is being used. These emotions are triggered internally.)

5. The largest apparent physical structures are therefore hardly large physical structures at all. In fact, the largest physical structures (by technical measurement) are generally very small in visible size. There is a tremendous amount of smoke and mirrors going on in visible 3D.

Note that masks do not necessarily have interaction maps. You cannot interact with all masks in the same way as with actual physical structures. Some masks cannot be interacted with at all (but they still try to interact with you!).

6. The legal framework governing physical interactions is very simple. For every interaction that a structure can receive (according to its map), another structure must initiate that interaction (there are exceptions to this, but this is the general rule).

The entire possible scope of an interaction, including any side effects, is completely predetermined and defined by values in the mapping tables.

There is no possibility of a legal physical interaction between two structures (or within a single structure) that produces effects beyond the expected values. It is simply not possible.

7. The average legal physical structure has approximately 24 trillion prerecorded types of interactions.

(Masks are not limited to this, as previously stated. Masks attempt to interact whenever possible, even through interactions that are not predetermined.)

The vast majority of interactions are extraordinarily tiny and do not cause any disruption or third-party interference.

(The overwhelming majority of interactions never cause an additional interaction or sub-interaction to occur within a third-party structure.)

8. The body is not necessarily a single physical structure. It is likely to be COMPRISED of physical structures, but the average physical body consists of TRILLIONS of individual physical structures (all of which are extremely tiny).

The vast majority of bodies consist of masks! (What you see.)

(These are physics masks, not any other kind of masks. In other words, they “project” a larger physical structure than is actually present.)

Because the body is NOT a single, uniform physical structure (no body on Earth is like this, regardless of the type of creature), it is not possible to limit or define its possible interactions using a single, simple, predetermined map (as is the case with any individual structure).

9. All healing, repairs, modifications, etc., that we legally perform on the physical structures of Earth (which are the “main things” we work with when dealing with things on Earth) are exclusively actions that are already defined in the predetermined mapping tables.

(And if we want to perform actions that are not yet included, we first insert them into the mapping tables so that they become legal and all other physical structures know how to interact with them.)

10. As stated above, visible structures have very little to do with the “real” underlying physics or physical structures.

Similarly, an individual’s EXPERIENCE has absolutely nothing to do with the visible components.

This is not because of masking or mapping, but because EXPERIENCE is a completely separate phenomenon that is in no way related to the mapping of interactions, physics masking, or anything else described here.

Experience is a kind of separate, parallel layer that is placed “on top of” all existing physical interactions (masked or otherwise) and attempts to maintain an illusion of synchronization.

(Experience is necessarily an illusion.)

11. One of the things we are doing is cleaning up structures to reduce their masking and increase their actual physical structure footprint whenever possible.

This makes interactions much easier and enables them for the vast majority of things.

This also destroys “false auras” surrounding certain people, structures, objects, etc., which are not located within the actual physical structures (and cannot be).

12. We have started reducing some of the additional elements (not limited to physics masking) in Earth’s core and other areas (which consist of very small amounts of physical structure, just like everywhere else).

This, in turn, has accelerated many “natural processes” that are limited to true physical structures, while also preventing a very wide variety of catastrophic interactions that are only possible when working with “physics add-ons” (such as masks).

13. Physical structures are juridically inert. They have no rights, and they have no agency.

A structure may be caused to interact (either within itself or with another structure), but it is never considered the ultimate origin of any action or interaction.

14. The current size and variety of physical structures on Earth represent only a very small fraction of what is technically possible.

One can look forward to an explosion of new things on the planet’s surface once more possibilities have been unlocked (and the wide range of illegal physics add-ons has been mostly removed).