History

This is a running project. More will be added when we get important information and have time to post it.

This is about “variants” our 3d-earth experience has undergone.


You can think of it like a new iteration of an operating system, e.g. how microsoft made windows 2000, 98, then xp, then vista etc.
The important differentiation here is that not much was removed and nothing was completely remade. Mostly things were added, comparable to an onion growing more layers.
Of course, initially the 3D variant system was made under the guise of modularly aiding evolution by iterating and developing new ways of experiencing 3D.
Slowly this was used to shoehorn all participants into the 3D trap.

While there were countless ways in which 3D was shaped and changed over the years, many of them quite impactful, this variant system is one of the ways that was most important for the functioning of “the trap” and therefore historically relevant. They were not changes made done by anyone in any way, they were done using the pre-existing variant system that was built into the base-functionality of 3D.

Generally, incarnated people would not notice a transition from one variant to the next. Only time would show the first beneficial, and later on, devastating effects of the transitions.

A large problem, resulting of the variants being treated similar to each being an own operating system was, that the events in previous variants were not considered a valid part of earths current history anymore. Each new variant was like a completely new start of history, even though technically such a start didn’t happen for the participants, as the transitions between variants happened with the experience itself still running. So technically there were no “necessary” resets, all kinds of big resets or global extinction events, genocides and obfuscation of history were enacted by force (while occasionally abusing the functionality of the variants system to achieve this.)
This was abused by some to obfuscate history, first not so much, but later it became much worse. This is the reason why in limited cases, evidence can be found on earth for some things having existed in the path, but at the same time those things not being coherently possible anymore. For example there is evidence for silicon based lifeforms having existed, but in current physics and history it doesn’t make sense anymore. The same thing applies to many ancient structures, including those frequently referred to by popular conspiracy theories related to “Tartaria”, “mudfloods” etc. These things existed in old variants of the earth, but are not valid history in current variants anymore. The biology and technology from those times is not physically possible anymore, because they became outdated using the variants systems capability for physics changes.

There was also a former prime perpetrator with strong ties to the “emperor of darks” and the jesus event involved with many religious topics who used the variants to build a second trap. The built a “background variant” and gradually siphoned and copied things over during each transition, until they could, without anyone noticing, seize control of many 3D things wherever and whenever they wanted. They used this to play god on more than one occasion, and for multiple different religions.
They also used this background variant to crash large beings and to try and undo our progress in the recent years (until we took the background variant out).

Changes were often focused on entire physics changes, changes to how pain, the emotional system and personalities work.
As an example: the physics were changed drastically from variants 3→4→5. In each case additional complications or attachments were added, e.g. a kind of artificial “heaviness” was added which was perceivable on the non-physical level, or certain parameters were changed which are perceivable even on the physical.

Here is a very brief overview/timeline of the variants from 1 to 11 (current) which began in around 1974 (some did not start it until a few years later as they were not yet compatible with it):

The beginning of the "Game of Life/Earth". ~3.300 active participants. All agreed to create and enter into new conditions for the purpose of making new experiences. There were already very exciting evolutionary developments here. It was the first variant with own independent semirandom physics that could be considered pseudo fractals, which produced a small amount of fractal effects.
No direct connecting of Outercore to the physics yet
No direct personality feedback yet
No customising of the avatar yet
Avatars very basic and were dependent on the physics and came in a small number of variants only (maybe 45 kinds)

Giant trees existed here to serve as avatars for particularly large beings

Supposedly initiated to correct some flaws with variant 1 but some hidden things were added. Those inside became aware that the conditions had changed but did not really pay attention. Still busy with their new experiences. (Nothing like this ever existed)

From the base 45 kinds millions of new avatar customizations became possible
First developments and research into pain and emotions including artificially stimulating and simulating these happened here
Nothing dramatic happened here yet.

Still no direct connections, everything indirect through translations and transitions (millions of analog bridges and switches)

Added some prerequisites that would later form the basis of complicated attachments to the physically visible 'experienced reality'. It should be noted that every participant has an entirely unique experience of their reality. There is no universal objective experience in the Game of Life.

The invention of physical pain happened here.

At this point, it is a function of the physics, and it is quasi-simulated since your energetic structures are not being physically damaged yet.

A direct line was created to simulate this direct feedback, however.

This had catastrophic effects, as well as exciting ones.

Evolution got a turbo boost, its speed in different areas accelerating by a million times in some cases. (This also necessitated a slowdown of time on Earth compared to the outside event flow.)

Avatar variants got a bit more detailed; no big developments here.

From the root PAIN experience, all kinds of subtler PAIN VARIANTS were invented.

A very major turning point in Earth's history

A huge "weight" was added to the physics, which made changing and shaping your conscious awareness of experiences much more difficult. Consciousness thereafter had a tendency to "stick to" certain events and experiences and become attached or "addicted" to them. (This was not seen as a problem by the participants, who did not really understand or notice what had happened. Most are still enjoying their game...)

The creation of additional subtle bodies to store memories, emotions, pain, etc. for later use.

An absolute disaster. Now, not only could you experience strong pain, but you could keep it for millions of years. (This change was facilitated by the RoD (Root of Darkness)...)

Most did not know how to store this information properly and filled all possible inter- (and intra-)being communication lines with shit (emotions, pain).

Earth became stuck with old pains and emotions, and these actually blocked and clogged a lot of important infrastructure, especially outwards, contributing to the isolation from the outside that we experience today.

This took millions of outside-of-Earth kinds of years; it was not immediate. (Physical Earth time went by much more slowly than outside event progression. So, to process one Earth year, thousands of outside-Earth-experienced years could take place. The highest ratio ever known was 1:4,100,020.)

Because of the aforementioned problems, large beings had to vacate their avatars, as their presence became technologically unsustainable. This started the end of the giant trees.

Much more complicated structures are added to the physics, making simple interactions and easy disconnections all but impossible. Many more individuals became involved in messing with and changing the variant parameters between variants, unbeknownst to the participants. Many more participants are involved by now, millions in total.

Inventions of nonphysical bodies, not so affected by direct physical pains but very emotionally sensitive, provided for communications and cognitions outside of blocked channels, but they were very sensitive to attacks and vulnerable to emotional overload.

It was the first step in trying to fix the situation, but it ended up as a double-edged sword.

All previously existing systems were defined and solidified, even if they had had bad effects before, as a consequence of the involvement of more participants in changing the variant parameters.

Here, the first steps were taken to worsen the living conditions of silicon-based lifeforms, which still existed at that time.

The beginning of complicated emotional structures with physical components was introduced here. This made it nearly impossible to leave the experience even after physical death (because your emotions would hold you down). Very few ever managed to overcome this trap.

The personality was permanently connected to the physical body (not energetic) in multiple ways.

This created the trap.

Now you cannot leave without ripping your personality to pieces
(or dissolving and disarming all stuck emotional hooks, which few ever achieved).

Towards the end of this variant, the last silicon-based life had petrified.

A lot of accelerations were applied to "see what they would do". A general heaviness and confusion made up the bulk of one's experiences on the inside. The number of modifiers has been reduced to a very small number. Those with access to changing the game parameters are very few (and do not make this public).

Countermeasures have been installed to allow for the destruction of emotional traps. These are kind of "opposite emotions" with the purpose of reacting with their counterparts and negating them. E.g., a "-1" could react with a "+1" and dissolve both completely. This worked well, as the emotional "locks" or traps were still rather simple on the whole and could be dissolved completely if you determined all the necessary tools to do so. Many started to free themselves from their heaviness and misery and were on their way to becoming free of the anchors that held them down here.

About 5 major new technologies were installed:

  •  very harsh penalty mechanism in case any "forgetting" was undone.
  • Much harsher forgetting mechanisms, even on unconscious levels such as Akashic data and cellular memories, which were replaced with indirect loops rather than storing the original data or memories (this made it significantly or exponentially more difficult to identify and use or dissolve the original memories, which were often needed to solve problems).
  • Very harsh mechanisms for those who attempted to create unique skills and technologies (self-attacking parts in most cases, i.e., you would start to destroy yourself and not know why).
  • An acceleration of the experience of time that would continue to accelerate with every passing year.
  • An acceleration and expansion of all possible experiences of pain that would grow continuously.

The jesus event was so big, that it will get an own page here.

Time explanation:
At the end of the American Civil War, 383 physical days were looped 1,522 times.
So, 1,596 years of "things happening on physical Earth" are not known to our history.
We only know the last run.
During these years, the darks carried out their genocide against our people.
The first day of the loop was totally different from the last day. The last day was a very different Earth. History was also massively changed during the loops.

In this variant, we mostly saw the addition of traitor technologies. Most notably, many changes were made that would cause the weapons of our people to backfire, reveal their locations, bind them, trap them, expose their weak spots, etc.

3D's built-in loop function was utilized by traitors to obfuscate history up to this point as much as possible. In particular, all evidence of the Protoi faction was destroyed.